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HAKUTO White Paper
  • What's HAKUTO?
    • HAKUTO.
  • Market Analysis
    • 2.1 Market Needs
    • 2.2 Target Audience
    • 2.3 Competitive Environment
    • 2.4 SWOT Analysis
    • 2.5 Market Trends and Forecasts
  • Technology Overview
    • Product Ecosystem
    • 3.1 User-Generated Content Tools
    • 3.2 The Marketplace 'The Market'
    • 3.3 Gaming Experiences
    • 3.4 Governance System
  • Tokenomics
    • Introduction
    • 4.1 Use Cases for the Token
    • 4.2 Methods of Token Distribution
    • 4.3 Ways to Contribute to the Ecosystem
  • Governance and Community
    • Introduction
    • 5.1 Governance Mechanism
    • 5.2 Community Engagement Strategy
    • 5.3 Ways for Stakeholders to Contribute
  • Roadmap
    • Introduction
    • 6.1 Past Achievements
    • 6.2 Current Objectives
    • 6.3 Future Goals
  • TEAM AND PARTNERSHIPS
    • Legal and Regulatory Considerations
    • 7.1 Regulation of Digital Assets
    • 7.2 Data Protection and Privacy
    • 7.3 Intellectual Property
    • 7.4 Decentralized Autonomous Organizations (DAO)
    • 7.5 Regulatory Fluctuations and International Considerations
  • Risk Factors
    • Detail
    • 8.1 Technical Risks
    • 8.2 Market Risks
    • 8.3 Legal and Regulatory Risks
    • 8.4 Operational Risks
    • 8.5 Social Risks
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  1. Technology Overview

3.3 Gaming Experiences

Within "The Moon" metaverse, users can engage in a variety of games and activities, including virtual races, casino games, quests, and exploration activities. These experiences allow users to earn HAKUTO Tokens while actively participating in the metaverse economy.

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Last updated 1 year ago